Is it necessary to show the full license text in my game so that everyone can see it or is it just necessary to mention the name of the product's license?
I want to use several things in my MonoGame game like a physics engine, Google Fonts and InAppBillingPlugin.
For example, can I write something like this in my game:
jamesmontemagno/InAppBillingPlugin - MIT License
Or is it necessary to copy the full text in my game:
The MIT License (MIT)
Copyright (c) 2017 James Montemagno / Refractored LLC
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
How are you implementing licenses in your games? Are there any MonoGame examples(games) in the Apple App Store or on Google Play that use different licenses?