I'd like to get into some pixel shaders in my game. Don't really care about vertex shaders. Just pixel shaders. However, I'm having a pretty hard time getting started.
So, assuming one does NOT have any experience with HLSL or any other shader lang, let alone experience with the C# part of shaders in MonoGame, how does one get started?
Ideally, I'd like to get myself to a state where I can do things like blurring, blooms, audio visualization, glows/drop shadows, and possibly even things like Aero glass transparency effects in-game. Any advice would be appreciated 